

To this end, for those who work on the fertile borders of content and code, Fox Harrell's Phantasmal Media is required reading. In contrast, although there is energy in this seemingly never-ending struggle, creators of new media must constantly rise above evolving technologies and look to the meaning of the work as a whole. Print poets have thousands of years of lineage of the constraints of writing poetry and thus an inherent heightened ability to compose, whether intuitively or with deliberatively imposed constraints. The creation of electronic literature, literary games, and content-intense interactive art involves a complex combining of content and code/authoring system, as well as a consideration of user interface and the ability to put it all together - whether the writer's vision is to emphasize the constraints or to create a work where the constraints are not apparent to the reader. These new meanings can be composed in response (discrete or continuous) to user interaction."" - Fox Harrell " Expressive computing system developers can create digital stories, poems, or games in which aspects of content, such as theme, plot, emotional tone, metaphorical expression, or imagery, can vary improvisationally with user interaction.In addition to the new meanings generated in each new single session, new meanings emerge from the contrast between multiple readings or play sessions. MLA2013 Includes an Exhibition of Electronic LiteratureĮlectronic Literature Organization Moves to MIT

Program Features Presentations, Exhibitions, Performances, and a Pedagogy Colloquium The 2014 Electronic Literature Organization Conference,Ĭhercher le texte: the 2013 Conference of the Electronic Literature Organization Brings Electronic Literature to the Public in Paris, September 23-28Į-Poetry 2013, Kingston University, London in June The 2015 Electronic Literature Organization Conference,

The 2016 Electronic Literature Organization Conference,
